Hi Aaron! Quick question - I’m working with the Datasmith importer right now - it seems to be importing textures from SketchUp fine, but if I try to apply any of the materials from the Unreal Engine Starter content, the texture sizing comes in far too small (see image below) -
Is this related to UV mapping in some way? It’s odd that the same material shows up fine on the Unreal Engine box geometry, but is scaled different on the static mesh actors created by Datasmith from the SketchUp file.
Hope this made sense!