So yesterday as I wound down my work day, I finally attempted to create my own ‘stylized’ model using @indie3d’s method he shared here (#creditwhereitsdue) - SketchUp Quad Modeling Gallery by Rafael Rivera

I took it one step further by making the head a ‘FaceMe’ component so that when I orbit around, the ‘duck’ looks like it follows me. Fun process that I hope to actually use in a project or animation someday.
Here’s the geometry that’s being hidden just for fun/reference:
