So it’s been a while (2months gap) since I last used SketchUp, been busy with other things.
I seem to remember most methods, but that also include my usual clumsy inefficient methods too!
I started this model about 6months ago.
Im just looking for some advice really on how to go about creating what I’m trying to achieve.
Basically I have a tower design (rounded).
I’ve got a ‘column-archway’ design of which I need 4 (north east south west) around the tower.
Ideally there would be 6 but I’ve badly-modeled the size of the original tower… in short, im doing this from a 2d reference photo and just estimating the size of each tower (there;s 5 or 6 in all).
This is a bit of a chicken-egg situation you might say?
-if I choose to upscale the tower im working on, then the other towers I’ve already modeled have to upscale too. And 1 or 2 of those are connected by other gemoetry and it could all end up quite messy basically.
this is what i have so far…
And now, about the window(s) themselves.
To create what I have so far, you can see that the towers are all pretty similar. So I’ve obviously duplicated them to save remodeling etc, just adding little changes to each one where necessary.
So my basic tower template is a tall cylinder which various ridges and extensions plus a roof on top.
they’re hollow inside.
So to add this window area, I modeled the archway/columns/window area, dragged it on top of the tower (in correct place) and INTERSECT with model. I then was able to ERASE the middle area inside the columns/archway, create a flat panel (where there used to be the surface of round tower) and sketched the window design on top of it.
But that was definitely a laborious process.
The method has always been like this, just rotating/duping a group (eg the church cross motifs) around 90degrees etc. to get them in place.
But not until now have I needed to create windows around the cylinder.
So obviously I’ve needed to erase surfaces where the windows would go to slot in a window.
Hope im not over-explaining this, or stating the obvious!
I find when i’ve spent 6 hours modeling, my expression declines!
So that’s been my method.
going forward, I’d rather not have to do all that intersect, erase etc. etc. again
can anyone recommend a good or quicker approach?
many kind regards.