I’m creating an organic shape made out of many copied components. These components intersect eachother and create unwanted internal geometry. I’ve scoured the web but with no luck.
I’d like to merge my components into one geometry and destroy the inner geometry that’s created by these intersections. Essentially id like an outer shell / hollow / solid model.
Thanks so much for everyone’s help I’m super new to SketchUp and 3D Modeling in general.
Thank you! I was trying to close the back face first to see if I could then somehow erase all the hidden geometry’s and be left with a shell. None of the solid tools are working for me, they say I have no solids
There’s an excellent extension to help with making things solid. It’s called Solid Inspector².
Extension Warehouse Link: Extension | SketchUp Extension Warehouse
Hi everyone thanks for you help. I’m attaching a sketchup file… I’ve followed the tutorial and its helped me fix the first one. But now… i have 42 solid components in my selection, and when i use the outer shell function it for some reason does not create another solid group. I’m 90% sure i’ve followed all the directions, any suggestions in what to look for to fix this would be incredible
Did you notice that Solid Inspector doesn’t show “Fix” in the UI? The reason for that is the fix is ambiguous. There’s no way it can tell which of the edges and faces should be removed.
Yes. As I said:
It would be worth taking a little time to learn how to create and fix these sorts of things manually. It’ll make it easier to understand what’s going on with tools like Outer Shell and Solid Inspector aren’t able to give you the results you expect.