Hey all, new SketchUp Pro user here, apologies if this is a dumb question…
I am trying to import a DWG of a topographic survey. The contour lines and text are not showing up, only the lot boundaries. I understand that text import will not work without a plugin. No biggie. The contour lines, however are a problem. From the import results dialog, it appears that the contour lines might be out of range? Here’s a snippet of what I get:
AutoCAD Entities Simplified:
Coords out of range: 507
AutoCAD Entities Ignored:
Texts: 10
M-Texts: 56
X-Refs: 1
Anonymous Blocks: 41
Anonymous Block Inserts: 1
The elevation of the lot is around 900’ above sea level. When I load the DWG into Autodesk DWG TrueView 2026, it looks like the contour lines are 1:1 to that, i.e. they’re 900 ft above the layer with the lot boundaries. Everything in the file looks normal to me, but apparently SketchUp doesn’t like this. How do I fix this so SketchUp will import the contours in a way that the elevation data is preserved? Is it a range problem or do I need to explode the file? I don’t have AutoCAD unfortunately, and FreeCAD can’t import the file successfully either, so I’m not sure how I can explode the lines. If I use a 2D CAD app like Rayon, it destroys the elevation data. If I convert the DWG to a DXF there is no difference in result. Any thoughts?
Thanks for the try DaveR, but that also destroyed the elevation metadata in the file. I was able to get that same output by routing the file through Rayon’s import function. But alas, I want that built in elevation metadata.
I think Anssi is right, I’ll just have to ask the surveyor to send me a different export type. Or just manually re-enter the elevation data in SketchUp. We’ll see how fast they respond
odd, trying to import it in sketchup on my mac caused crash after crash. ( Crash #15333 and 34)
it opens fine in Qcad, and there I can flatten it in 2d,
With the contour lines flatten its actually quite easy to make a terrain, the native way would be moving all the lines on the Z axis but one, and repeat for the number of lines the terrain has and use sandbox to create the terrain mesh. but using a plugin like toposhaper from Fredo, makes it a lot easier, faster and with a better quads mesh, like the one I made on this video. I don´t know the incremental dimensions on the Z axis so I just put a value on meters, the original file had foot or inches but toposhaper detects the units of your model.