Component is not 3D object

Thank you very much Dave – I have to noodle on this for a bit.

Thanks,

Rick

[https://sea2.discourse-cdn.com/sketchup/user_avatar/forums.sketchup.com/daver/45/7601_1.png]

DaveRhttp://forums.sketchup.com/users/daver SketchUp Sage
January 19

I’m glad you got the solid component this time. Here’s the approach I’d use for drawing the molding parts.
[https://sea2.discourse-cdn.com/sketchup/uploads/default/optimized/3X/b/1/b123061d4e4df257ced42907a3005b53eb66caa5_1_690x252.png]https://forums.sketchup.com/uploads/short-url/ph1y8uwdsdUsTJTX2BDuE6695lz.png

From left to right:

  1. Draw the molding profile as a face. Think sliver of the cross section of the molding. Also draw a path to represent the edge of the molding. In this case I have the left side, front and a little bit of a return on the right side. That return will help make the miter for the right front corner.
  2. Select the entire path, get Follow Me and click on the profile.
  3. Since you said you rip the molding to thickness after the molding pass on the shaper, I filled in the back side to make it flat. This only required connecting the ends of the arcs top and bottom with straight lines and the erasing the unneeded edges.
  4. While you still have the Line tool, draw in the lines for the miters at the corners top and bottom. You only need to do this for horizontal faces because they don’t get divided automatically.
  5. Drag a right to left selection box around the end of the return and delete it. This will leave a miter on the right end of the front molding piece.
  6. Drag a left to right selection box around the front molding and make it a component. Make sure Replace selection with component is checked. Triple click on the side molding geometry to select all of that geometry. Make a component. Both should be solid but if one isn’t open it for editing and draw a line along one of the miter edges to heal the missing miter face. Copy the side component over to the opposite end of the front molding and use Flip Along to mirror it. Put it in place.

The steps sound more tedious than they are and the process goes quickly. You can make all the molding sticks you need in a single Follow Me operation and easily create the required components from the result.

OK Dave – your way is much easier with far less cleanup.
I am so accustomed to thinking by the actual development process of the wood product and not by what is the best in Sketchup ideology.
Now that I recognize the weakness I can be more aware. Thanks again.

Thanks,

Rick

I’m glad that helped.

Don’t give up your thinking through the “actual development process” entirely. There are still many places where that works to advantage when drawing your models. I find that thinking though how I would do things in the shop helps me organize the modeling process to be efficient.


For example, the legs on this lowboy are go through the same process up to the point where the wide mortises for the back in the back legs and the small mortises and dovetail sockets on the front legs need to be cut. In the shop those legs would stay together in the process up to that point. Then they split and go their own ways. I do the same in SketchUp. The front left leg was drawn and made into a component which was copied and flipped to make the other three. When I was ready to start drawing the mortises, I edited one leg and put in the mortise for the side panel’s tenon. This resulted in the mortises being cut correctly in the other three legs. After that, though, the legs split in the process. I selected the rear legs and made them unique and breaking their relationship to the front legs. Then I could continue editing one of each set of legs to add the appropriate mortises.

The downside of this is when you get to the shop, you still have to handle each real leg to cut all those mortises. :smiley: