Circle axis

Hi
Im making circular plugs. 2 of my holes are situated on a curved surface. How would i go about doing this?

The attached pictures has drilled holes for witch i wanna print a plug (or type of cover that will clip in) with a hole to fit the drilled hole

Im just not sure how to give a circle that “curve”


Do you have a SketchUp model of the object you want to create the plug for?

No i don’t. The cover in the pic is a bike part. I just want to print something that clips on to it for cosmetic reasons. Since 2 holes are on a curve i will have to manupilate the circle. I do not know how. If i had the badics then i can play around

Hope this gives you an idea…im on my phone lol

Start with something like I show below and use Follow Me on the profile.

Follow my sounds like something that might work. Never thought of it. I hoped there was a way to just pull the z at 1 point. Ill play with the follow me…thanks.

Im actually not sure where to start with the follow me tool to create this…

Should i draw the “curve” and follow that…ill try lol

Start here:

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I watched that 2 and the follow up. Will ne using that method to make the plug into the lrofike i need. Still unsure about the 2 plugs that will be on a uneven surface…
Example

Laets say you take a circle on 360 we call x and 180degrees we call y

Now say x z value is 0 and y z value is -10…


Hey

this is what i made so far sorry could only get to my pc now.
problem lol. on 48 segments the drawing is fine but as soon as i go more segments then i loose the bottom part


To get the uneven surface i thought of using scaling but that didnt work

Draw this using the Circle, Line, Arc and FollowMe tools to make the domed shape, and the Circle and Pushpull tools for the cylinder. Angle the cylinder if appropriate. And pushpull it below the flat bottom of the ‘dome’ shape.

Make sure you have a face on the bottom of the dome - redraw one edge if not, to create the face.

Then Select everything, R-click and choose Intersect Faces/With selection

and delete the parts you don’t want (use a Right to Left crossing selection for top and bottom separately), to make the hole.

And finally, revese faces in the cylindrical hole to get the white faces all on the outside.

when you go too high, the segments become too small and they just don’t get created.

You might have better results designing 10x or 100x bigger, then reducing the scale in your printing software. Super tiny lines aren’t SU’s forte

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My surface is a bit more complex but ill have to go that route then. Thank you it looks like this will be the way to go…i can only try it in the next 4 hours.

Do you perhaps have a solution to my problem of when i increase segments is start loosing the bottom part.

What im thinking to do now.

Basically draw the shape of the contour in 2d then use a circle to follow me witch in theorie sould give me a dome with different z vallues. I will then create a cylinder at the the holes size wich i will pull through the dome, choosing intersect with model i can delete everything but the hole outline i created.
I will then use that as my path for the follow me.
Now that cylinder i would like to have 60+ segments for printing purposes. As the pictures above. I will loose the bottom part.

Ill draw the shape that i used to follow with in previous pics

My surface is a bit more complex but ill have to go that route then. Thank you it looks like this will be the way to go…i can only try it in the next 4 hours.

Do you perhaps have a solution to my problem of when i increase segments is start loosing the bottom part.

What im thinking to do now.

Basically draw the shape of the contour in 2d then use a circle to follow me witch in theorie sould give me a dome with different z vallues. I will then create a cylinder at the the holes size wich i will pull through the dome, choosing intersect with model i can delete everything but the hole outline i created.
I will then use that as my path for the follow me.
Now that cylinder i would like to have 60+ segments for printing purposes. As the pictures above. I will loose the bottom part.

Ill draw the shape that i used to follow with in previous pics

The solution was already given to you,
Scale up 100 or 1000 times while modeling.
When I start a drawing for 3d printing I use a template I created just for that.
It uses meters and I draw meters as if they are millimeters.
At the end of the drawing you can scale down by 0,001 or just change the import settings in your slicer…

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Im using the 3d template in mm. I think i will do it in meters and scale down as it has been suggested.

Thank you

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The standard 3d printing template is a mess. Lots of hidden things that bloat your file.
Make a new one with all your preferences and save that as a template. If you want you can make it your default one as well.

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If you need to display the available printing volume, you don’t need a detailed model of your printer. I would recommend using a set of guides instead, or a simple box without faces that you delete before sending the model to printer.

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Emphasizing what @Anssi wrote, keep in mind that the printer is not the subject of your model! All you really care about is the size of its print volume. So use the simplest possible representation of the volume.

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I don’t even have a “box” to represent the volume, I know my printer’s volume and model according to that…
Sometimes when I have to print something that’s longer but narrow, I draw a rectangle the size of the printerbed to see if it fits diagonally…

I delete the box when it opens.

If your basic surface is more complex than a simple dome or irregular shape plus FollowMe, you can create an arbitrary shape with Sandbox Tools.

Draw in metres as if they were mm.

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