I have a component,a door hinge, that I picked up at the hardware store.
I tried to model it as close to the real thing as my meager skills allowed.
I’want to make it a dynamic component…I think this is what I want… I don’t really know what I don’t know.
So when i include it in my models any doors I hang with it will open and close.Hinge_F179_001.skp (553.3 KB)
My difficulty is that I am unable to select the points about which rotation is to occur.
I used an extension (round corner) that chamfered the end of the pin of the hinge which makes it look like the real deal but now the end is just a surface…there is no circle to pick as a rotation point.
Because of the shape of my loops that should pivot around the pin I am struggling to set a pivot point for the other pieces of my component as well.
Could someone please take a look at my model and recommend how to make my hinge dynamic?
I would also add it was difficult to assemble for the same reasons so I’m unsure if things are lining up exactly either.
Seems there ought to be some tricks that I could sprinkle some hidden stuff around that would provide me with the geometry I need to line things up without such a struggle