[BUG] Shady Faces


It was the first time I noticed, but face me component’s which shadows are facing sun, have their shadows mirrored when orbiting 180º around them.

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I can confirm. This goes back at least to SU 2016.

One would expect the shadow to flip when the dot product of the sun direction (the direction light is coming from) and the component Y axis is less than 0 (that was an awfully technical way of putting it).

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