In my case, we’re using Sketchup in a very unconventional way to take my source material and texture map it. I guess I’ve been misusing your plugin then /u/Aerilius. However, when I tried to use it previously, it didnt seem to work. I used it, but didn’t see the textures actually get generated for the object or get listed under the materials section under In-Model. Maybe I installed it incorrectly?
I am literally hitting explode, selecting all faces, and hitting the paint tool with the same texture. I then use your resize tool to try and generate the textures, but nothing seems to happen?
The reason why I’m doing it this way is because sketchup saves a lot of steps on the UV mapping / texture mapping process for simple geometry for what I’m trying to do. I am trying to export this to UE4 for a level I’m trying to build. I’m using simple models for now, and nothing with an excessive poly count, and in my use case, this is perfect. My big thing is trying to get each room to take it’s own ‘wall’ texture and look at least somewhat correct.
Basically, what you’re describing is exactly what I’m looking for. If the ruby scripting aspect is what you describe, that sounds like something I could pick up and do with some time and research.
EDIT: Added verbage for clarification.