Why doesn't intersect faces work with planar faces?

I am not showing workarounds, it just illustrates that it could be related to the ‘normal’ of the face, do not shoot me :grinning: (ssenger)

I don’t think that the inner code would be exposed or elaborated by team members on this public forum, we as ‘normal’ users can explicate endlessly about certain behavior being a bug or limitation of used algoritmes, though.
@Wo3Dan has a FR regarding the limitations of solids and their faces:

I think it is related to the original question.