The function to use an object to create an array is fantastic: I use “/ nn” and “x nn” all the time, however it can take multiple moves and rotations to get an object from the first position to the last position:
I would like the program to remember all the movement transitions of the duplicate object until I change the selection. If I move, rotate, move, rotate on another plane, then use “/” or “x” it would apply the same relative transitions to each duplicate. (ie compare the starting object’s origin/rotation with that of the final object and apply the same movement (or division of movement) to each copy)
(…And any scaling transitions)
As a nice gimmick (I can’t think on a practical application) it would be cool to be able to change the transparency and hue of the duplicate object, then have all the transitional clones stepped with the same variation.