I’m testing .skp files I’ve generated using the C SDK, and so far each time I’ve loaded a model I’ve found the following issue is resolved by SketchUp:
The front or back texture coordinates for CFaceTextureCoords (8210) is not valid - fixed
There’s easily more than 100 of these for the current model I’m using. What are some common causes behind this? For example, are there any rules which need to be followed for sending texture coordinates to the SketchUp API?
I’ve checked the SDK for information, in addition to the SketchUp user documentation, so far and haven’t found anything which was directly relevant.