Tengel07's wip project: 1970 Porsche 908/03

Seats done in quadfaces for subd - the ‘passenger’ seat is smaller to save weight - the car must have 2 seats according to the Reglement.
Front suspension design started, upper wishbones done incl. Steering.



Cheers
Torsten

9 Likes

Spaceframe design work.
Most of the tubes are positioned.
I have to figure out another shape to replicate the welds.

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Cheers Torsten.

2 Likes

Nice.

You could do welds with texturing apps like substance painter:

https://www.google.com/url?sa=t&source=web&rct=j&url=%23&ved=2ahUKEwiVluKk0ojmAhUImhQKHaCvCa4QwqsBMAB6BAgIEAQ&usg=AOvVaw0VTJzWxrN8ZFOD4xbU2nov

“rolling chassis” progess so far.

meanwhile i reworked and adjusted the car body with the help of new pictures and Vertex-Tools and Quadface-tools - makes the work much easier.
front: new body - rear old body


top old body, bottom new body - front section adapted and redrawed, rear section height increased

porsche_908-3_024_033

Subd applied on body and tires.


Photo of a real car - gives a good view about the size of the car.

Cheers
Torsten

5 Likes

Designing brake disk.
2 segments with holes and ‘quadfaced’ - green color indicates all faces are quads.


Rotate and copy the 2 segments 9 times for a full disk

Plugin JointPushPull used to add thickness

Subd applied

Inner vane design

rotate and copy the vane 19 times

Brake disc component copied

Subd applied

Front suspension still wip :scream:

Next reply will show the caliper design progress.

Cheers
Torsten

7 Likes

A step back and redraw the brake disk
First “try”


New design - quad faces more square and no distortions

“Old” and new quad design

Cheers
Torsten

5 Likes

Ho ho ho - merry christmas :gift::christmas_tree:

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6 Likes

This is going really well keep it up, I’d love to try and render it when you are done if that’s acceptable!

Have a good Christmas!

1 Like

New year starts with some redesign work. I found some very useful and also large detail pics of the engine and decided to redraw the main parts of my engine design.

I split the main engine body in 3 sections for more flexibility of using quads and subd.
Middle section
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Front section
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Rear section
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The sections contains different groups and components - most of them already made with quads.
Now i can subdivide each single part and do not need tons of lines to get them aligned as quads.

The new engine
Top view
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Bottom view
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4 Likes

Hi @tengel07

Absolutely brilliant work!

Apologies, but if I could just ask a quick question about the use of SubD.

How do you make sure that the component is the correct final size after running SubD? For example, when you did the Brake Disks, how do you make sure they are the correct diameter when SubD has finished?

Kind regards

Mike

1 Like

Hi @MichaelSiggers,
i did inital some testings with subd to get the scale factors for the proxy geometry.


The scale factor for the proxy depends on the segments of the circle and on the applied subd iterations.

Cheers
Torsten

2 Likes

bottom view of the car, i did progress on the rear suspension so far.

Cheers
Torsten

5 Likes

instead of the scale factor, you can also use the dimensions if you include the units.

3 Likes

Good point - thats now part of my workflow :smiley: - thanks for the tip.

1 Like

Thank you Torsten for the explanation.

Really appreciated.

Mike

Small Update:
2 of 3 Reservoir added
Frame repositioned
Driver seat incl. mount frame added
Panels around the cockpit and front frame added

Cheers
Torsten

3 Likes

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Progress report
Panels around the cockpit done.
Steering system done
Dashboard design in progress

Cheers
Torsten

10 Likes

Some impressions :scream::crazy_face::nerd_face::v:





Cheers
Torsten

11 Likes

Test-Render of the body shell in Gulf blue :crazy_face::thinking::flushed::astonished::face_with_hand_over_mouth:

11 Likes

Gulf == Baby? :wink: