Maybe this bug-feature is why people are having problems.
That might be true in an ideal world, but reality doesn’t often play out that way. SketchUp first and foremost is pitched and sold as a design tool, and the design process isn’t so linear.
The design process:
- Doesn’t just go forward - It’s often a “two steps forward and one step back” type of trial and error process.
- Is classically an iterative loop process - Creation, presentation, critique, and back around the loop again.
- Creates multiple, parallel choices or options to choose from before moving on
- Moving on involves multiple steps of increasing detail and refinement - The age old standard process pitched by the AIA calls out Schematic Design (SD), Design Development (DD), and Construction Documents (CD) phases where design starts out crude and simple and gets increasing levels of detail as time goes on. An SD model may be low poly, surface modeled with lots of face me people an trees, but by DD and certainly CD, there are lots more detail, and thickness/solid objects to everything.
All those things mean that in the course of a project there are, say, dozens of times you’ve reached some form of “completion” and presentation of a SketchUp model, only to have to go back and edit it some more.
It was a case of that fourth item, pulling apart a simple design model and trying to model it into more detail, where I stumbled across this discovery in the initial post.
To recap, I see two actions happening here.
- If SketchUp wants to make it hard (but not impossible) for people to make inside out solids, I can understand that.
- After that, I don’t see the value in swapping face colors after righting the face orientation.
Unless someone can show me what the value or purpose of that second feature is, I think it should be changed.