You guys are great. I appreciate your unselfishness sharing your skill with helping me learn some of the features of this application, and bringing light to my mistakes. As much as I would love to have the money and time to become proficient in this, that just insn’t an option, and I have to rely a lot on self teaching through tutorials and support from groups like this.
[quote=“DaveR, post:7, topic:123752”]
Generally the infield wouldn’t be gray like you have it and there’d be a pitcher’s mound which would be raised a bit above the surrounding turf. [/quote]
This infield actually has a gravel tecture applied to it, explaining the grey appearance. This diamond is multi-purpose and does not have a pitching mound.
Herein lies my questions at hand? In my case, the horizon line is obstructed by a combination of bushlines and houses. Do I have to place dozens of individual random overlapping layers of trees, shrubs and vegetation to give the effect of a bush line? And individual houses and yards for the other extent of the field? Can rendering software alone to this, or will rendering software only work with what is already in the model … eg individual clustered trees and individual houses?
I really don’t know how I create faces that are reversed. I just think I’m drawing a shape and applying a texture to it. I didn’t know I could draw it reversed, or how I inadvertently reversed them?
Hmmm. I’ve heard that before somewhere lol. And yes. I’m getting close to getting everything grouped. I think there is just one or two geometric constructs not part of a group yet.
I think I need to clean up my drawing before I muck things up further. I suspect that rendering will require a pretty clean model.
I’ve messed up my layers. I have a layer called infield which was just supposed to be the gravel playing area, but for some reason it took on the dugout and a portion of the infield arc. It appears that the final infield was created in layer 1. If I delete the ‘infield’ layer, I will lose my dugout. Is there a way to move a group/component between layers?
I created a new layer called grass. I draw a circle to encompass the area around my ball diamond and then applied a grass texture to it. Doing this revealed some problems.
- the parking lot to the top left of of the image (‘PL’) got grassed over.
- I have a chunk of grass encroaching into my infield at the 3rd base dugout. Anyone following my please for help here knows that I had great difficulty creating a face for my infield to apply a texture to it. I could not do it by simply tracing the whole perimeter. Just wasn’t happening. So I had to do it it chunks by joining line between opposite points of the infield and erasing those lines. I painted myself in a corner at the third dugout, and this is how it manifested my poor approach.
- At the batters boxes, I cannot apply the gravel tecture to the inside of the boxes (in the image, the infield is selected.) I wonder if I actually had my infield on its own layer these issues would have been avoided.