Sketchup won't cut through object! HELP ME FAST PLEASE!

The reason I’m not using a texture is because I’m having the model 3D printed and I’ve seen textured prints and actual modeled roof prints and I can say that the roofs with actual geometry are much more aesthetically pleasing~

With this info, you add the need of a solid model, which will get another task…

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There’s just a few faces that need depth to them for the printing because I emailed Shapeways and they even mentioned they’d make changes if necessary so I’m super happy about that. Also in terms of performance issues, I’m running totally smooth as I have 64gb of ram to spend in Sketchup and that’s all boosted by a few SSDs and an overclocked 4.3ghz i7 4930k. Also using OpenGL within sketchup with 2 R9 280x’s.

It seems your concept of “running smooth” is different than mine.
The file name; AutoSave_AutoSave_AutoSave_AutoSave_AutoSave_Plantation-House.skp indicates it’s crashed no less than five times.

@Deranic
In the file you shared the tile roof components are positioned rather haphazardly.

After exploding them they will, sooner than later, meld into an inseparable tangle of raw geometry.
Creating a solid group from that will, like Cotty said, “get another task” (read impossible)

Maybe Shapeways can fix all that.
It might be wise to share a sample file with them before investing hours in a model that will not print.
Just ideas…

-Geo

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This is video on this subject , this was with plank . But its the same principal

Phil

I usually start my models on a late 2011 Mac Pro, thus the crashes. So after I got to the roof (which was insanely problematic as you can tell by the autosaves) I saved the file and went to working on it on my dedicated Windows based rig which is the one mentioned above (which I use mostly for video editing, but I still have Sketchup on it) I try to keep the 3D modeling applications on the Mac side of things but over these past few months as I’ve been tinkering around with Cinema4d and intensive plugins such as Realflow and such, I’m realizing that I’ll probably switch to an entire Windows based workflow as none of Apples workstation solutions seem to be capable of keeping up.

Deranic, you should have this in mind and try to make clean and light models because not all problems will be solvable with more hardware…

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Looking at Geo’s screenshot, I would guess that the tile component could be made with many less faces and edges, and, unless you are printing your house to full scale, no one would notice. Just getting rid of the 3D rounded edges would probably reduce the complexity by something like 80%. They will be smaller than the resolution of the 3D printer anyway.

Anssi

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Here’s an example for @Deranic to examine:

As for the Ridge / Hip Caps; Ah, there’s another modeling task.
Perhaps print them separately and apply them afterward.

-Geo

Here is an example for a much lighter component…

cotty_rooftile_component.skp (94.9 KB)

It’s possible to make a simple set of tiles that individually are not solids because they have missing surfaces, but when exploded together they will merge their geometry to become a solid…
It just needs some forethought…

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Yes, nice concept! (for both directions you will need to modify the sides too…)
And you will get more geometry after exploding, the “one face concept” can be made solid with 8 additional lines…

@Cotty
You are right about the sides using semi-solid 3d tiles… meaning tiles for left/right and central locations - 3*3 = 9 unique types !
I agree that your ‘skin’ plus extra added sides is probably the best solution…
Of course in reality if the tiles are forming a roof there will be beams, walls etc all needing to be added in a way that results in solid geometry in the final combo…

Thank you guys for your response.

Wo3Dan,

  • Painting the roof tile with the Paint Bucket obviously it looks just like painted, I want a more realistic roof tile for the perspective.
  • The roof tile could be any Spanish stile. It doesn’t have to be an specific one.
  • What I found “labor intensive” to modify is to cut the roof tile from 3D Warehouse because the are made of components. I am attaching one example of the roof that I was trying to adapt to my roof.
    CeramicRoofTiles.skp (217.2 KB)
    Please tell me, how you would use this roof tile to the shape of my roof.

Geo,

  • Wouldn’t the material image looks flat, same as using the paint bucket? I will give it a try anyway.
  • The shape of the roof is covering a hallway which is higher than the rest of the house’s roof.