Tuna1957,
Well, I’m very cautious, after much pain caused by screwing things up, to know exactly where I’m at before applying any command. Isn’t that the way we all must become to become proficient at this tool ? It’s either that or have a blowout from frustration and give up. The structure is logical to me, like a tree hierarchy in a file system, is it not? I double check my position as to my depth within my heirarchy constantly, using the Outliner, which is the one thing that is ALWAYS open in my workspace. Boards make cabinet doors and panels, doors and panels make cabinets, cabinets make pairs of cabinets (probably unnecessary group), a pair of cabinets belong in a group ‘kitchen cabinets’, which then belong in the main group called kitchen. Should I try to minimize that structuring? I’ll do what I can. But I’m the one it has to make sense to. And I don’t think excessively organizing objects is causing the problem I’m asking about. My context WITHIN that organization possibly is though. But if I’m within a context where every face within that context (on both sides I might add) has been purposefully made by me to show a particular color or texture, then shouldn’t every new face created within that context follow that color/texture? The context I speak of is the cabinets foundation, which is a woodgrain. If I’m open within that context, shouldn’t new faces created show the existing texture already applied to every element within it? Or at least revert back to the default color for new faces, which I’d be completely happy with. But to apply a texture from a group a few levels up from the current context makes no sense to me, and is very distracting (upon closer inspection, only one level up). And isn’t it more efficient to apply a texture to a group as a whole rather than drilling into it and applying the color/texture to every individual face? That raises further questions. I’ve noticed several methods of applying a color/texture to objects, none of which are clear to me, as there is no clear instruction anywhere I’ve found, of how this operates. That is, perhaps, the clarification I’m looking for.
Methods I can think of:
Individual face
All selected faces (raw geometry)
Grouped objects (context open)
Grouped objects (context not open(as tuna1957 is pointing out))
It’s all very blurry to me, as I tend to be very frustrated when I’m forced to guess, particularly about the complex workings of a thing, where my blunder can have undesired outcomes. Keep in mind I come from a military background, where I once had considerable power at my fingertips. (talking weapons systems) And not understanding what I had control of was not an option. This isn’t that, for sure. Still, I’d rather proceed, in this endeavor of learning Sketchup, with a working understanding of this whole bucket color texture thing as it relates to faces, objects, groups, containers, etc, as opposed to twisting in the wind, continually screwing it up till perhaps one day, I run across someone articulate enough to explain it properly. I know these people exist, I just don’t have their phone number.
My question is, What, EXACTLY, determines the color/texture of my next face? Is it some function of the bucket tool / materials editor that I don’t understand, or is it related to the context I’m in? (the latter is seeming much more likely)