I have had the misfortune of using sketchup 26 and its exactly as bad as sketchup 25 with regards the area I try to use, even though the problems have been there since sketchup 24!
I have had support and these problems have been known for a long time but I was told to post it on here as it might get more attention.
If trying to create large areas of terrain for real-time use it will crash, continually, if terrain is created (you have to very much limit the size of area) it creates if incredibly high levels of polygon content (as low, medium, high is way too crude). Low creates millions for just a 11km x 8km area)We use Skimp to reduce the output by 99%.
The texture patterns created are unusable as they are all ridiculous sizes such as 2050 x 2050
1794 x 1282 2050x1538 etc etc all being resized, upwards and wasting capacity..
Other problems are as below
Sketchup 2026 problems and improvements required.
1/The ability to go higher altitude and define one box containing all terrain required. Instead of having to keep pull the box out and up and down etc etc. At the moment it stops of an indicated altitude of 200m (which is blatantly incorrect)
2/ A counter is needed, that as you expand the area selection box, tells you how many maps and polygons will be created as it goes.
3/ To be able to define not just low, medium, high but a 0-100% polygon count level that can go properly low and the same for maps. At the moment an 8km x 11km area can often create 2-3 million polygons and hundreds of maps, we have to then reduce it to .5% (using skimp, which is equally unreliable) of that size to be able to use it.
4/ Due to the immense sketchup output content size we can’t create one area in one go, but have to create many and joining them in our modelling tool.
5/The ability to be able to create 4096 x 4096 patterns and correct size patterns.
6/Add Location should ideally start at the last place you were working on.
7/ Why is the true north offset never 0? And, always changing? There could perhaps be an option for a flat earth.
8/ After you have set geolocation, you get a page titled Model Geolocated. What is the point of this page?
9/ All maps created are incorrect and illogical sizes i.e. ones labelled 2048 are always 2050 etc , others are weird sizes such as 1794 x 1282!,
2050 x 2050, 2050 x 1538, 2050 x 514, 1282 x 514. They should be 2048 x 2048, 2048 x 1024, 512 x 512, 1024 x 1024 etc.
These are not acceptable on some visual systems or are resized and use a lot more memory than correctly sized ones would.
10/ If sketchup created proper size maps, and, if they were numbered in a logical naming system, i.e. going across in lines with names such as A1,A2,A3,A4,A5,B1,B2,B3 etc I could take them, join them and create useable patterns including 4096 x 4096 to simplify things but, instead it names them as below and its more complex than it should be, to try to joining up hundreds of badly sized patterns.
Typical naming done by Sketchup.-
Geolocation_api_v2_tile_digitalGlobe_x_7936_y_5070_zoom_14_resolution_Tile2048_xstart_xEnd_7_Start_0_yEnd_7_tile.jpg
11/ Once you’ve done add location and set geolocation, you can’t go back, and have to exit sketchup if you got the location wrong.
12/ The human character is not required and all it does is add polygons and over the top maps if you create a terrain, default should be off.
13/ Once you have saved a large .obj file (2million plus polys) and get rid of it, then try to turn of sketchup, it locks, and you have to manually close down the program.
14/ Sketchup will randomly go to a full white screen occasionally (Ive had it 7 times) when setting location. Only solution is usually, to restart the pc!!!

