OK, so perhaps the Mac version is not working. When you say “choose” simple DXF export, do you mean press the export button or is there another way to initiate the export. I have a small floating toolbar on my screen with two buttons, one import and one export, I’ve been selecting the object and pressing the export button. It does not ask me for a filename or location, it comes up with a dialogue box that says I have 4 days left, and when I press “OK” to clear the dialogue box skethup crashes.
To be clear, I do not need this Circle file, it’s just one that made to help testing the export function. Thanks for sending it but not necessary.
The 4th button (from the left) is the new Flatten button.
Here is a truck bumper. The bottom image has a few flaws that I cleaned up. It is all geometry without groups and each part is 1/8" thick (some solid - most not)
So I selected just the visible surfaces for 1/2 of the bumper and pasted it top image
I made a copy and 1 bye 1 I double clicked each surface and turned the selected geometry into a group.
I then ran Flatten and then organized the parts.
Garry, the extension is coming along nicely. I’ve just had a chance to try the flatten with a little something and I’m getting some weirdness with the Groups falling at different heights and not on the ground plane. Not sure if that is me or not.
A little thought too. It would be good if the Groups dropped somehow organised laid out, with a set distance between them, rather than moving them manually into position. Though I imagine that would be intricate to figure out.
Ian, looks good. I see that you created an approximate ellipse using 4 arcs. Was that hit and miss? Or did you do some math or derive the information from a table?
No math involved with that, I think I just drew 2 small circles top/bot and then used the arc tool to create a tangent arc for the sides using the circles endpoints to inference to. Repeat for the other side and delete the unwanted inner circle parts, which were then transformed to arcs.
That’s how I think I did it from memory, it were just to try it out really.
I tried scaling a circle before to create “oval” shapes. The trouble with that is because the circle is still essentially a circle it exports as the original circle if I remember rightly. If you then explode the scaled circle it of course becomes segmented. I remember having a play with that at some point.
Expanding a little from above to question my curiosities:
When a Circle is scaled it becomes a Curve in Entity info…
No, my CAM doesn’t support components from examples I’ve tried so far.
To be honest I don’t even think it’s an “issue” as such with the Scaling. It were more of a case of asking myself why I automatically drew the “ellipse form” you mentioned earlier using Arcs.