How come the shading on the narrow edges of some of these scrolls is different? (see the attached SKP file) Is it something to do with the position of the light source? All scrolls are on the same plane. Also the shading on the rounded edges is different. I haven’t rendered any of the faces yet. Second question, can I remove the line between the semicircular ends and the rest of the components? I tried hiding the lines, but when I render the faces, they show up as white lines because they’ve been hidden. The semicircular faces were created on the same plane as the face they were attached to (using guide lines), so can I merge the faces?
Yes, because Sketchup 8 can be used free for commercial purposes (I don’t use it often, so I have to relearn how to do things every time I go to use it.)
I didn’t actually go from 2D to 3D, I just traced the imported JPG using Bézier curves. Do you mean going from 2D to 3D by extruding?