How come the shading on the narrow edges of some of these scrolls is different? (see the attached SKP file) Is it something to do with the position of the light source? All scrolls are on the same plane. Also the shading on the rounded edges is different. I haven’t rendered any of the faces yet. Second question, can I remove the line between the semicircular ends and the rest of the components? I tried hiding the lines, but when I render the faces, they show up as white lines because they’ve been hidden. The semicircular faces were created on the same plane as the face they were attached to (using guide lines), so can I merge the faces?
Some of the faces are reversed and showing the default blue back face color. I’ve changed the style so the back face color is red. Some faces you’ve painted white.
Yes, because Sketchup 8 can be used free for commercial purposes (I don’t use it often, so I have to relearn how to do things every time I go to use it.)
I didn’t actually go from 2D to 3D, I just traced the imported JPG using Bézier curves. Do you mean going from 2D to 3D by extruding?
If you import an image “as an image” it can then be exploded so it becomes a normal face with the image painted on it as a material. Images behave differently from textured faces.