Hello,
is there a way to select non orientated faces and reverse them all at once?
Cheers
Daniel
Hello,
is there a way to select non orientated faces and reverse them all at once?
Cheers
Daniel
Right click on a correctly orientated face and select Orient faces.
I tryed but it still left me with non orientated faces in the model. Why is that?
We can only guess without seeing your model.
orientated faces.skp (408.0 KB)
Hereâs the model, I tryed as you said, but still I remain with non orientated facesâŚ
Thanks
SketchUp can only guess which side should be the outside of a userâs model.
Perhaps the overabundance of unnecessary hidden edges in the model is causing problems.
The best practice is to tidy up as you go. Correct reversed faces in 3D shapes as they happen. Itâll save you a whole lot of trouble later
Iâm with @Geo and @DaveR on this. SketchUpâs âorient facesâ process isnât perfect and doesnât always get everything you would think it should. Sometimes the reasons are obscure and you just have to fall back to reversing them one by one.
Best practices to keep the modelâs face orientation âcleanâ:
Thanks to all, great help!
Note that some of your âwallsâ and âcanopiesâ are made from a single skin - so these will inevitably have a back-face showing in some viewsâŚ
Also - hiding a diagonal edge thatâs splitting a non-planar skewed wall is no real substitute for making it one flat face in the first place.
Iâll just add that is is all raw geometry that would be better broken down into groups or components.
TIG raises an important point that should be added to my list:
To make orient faces work make sure each edge only binds a maximum of 2 edges. If an edge binds 3 faces SketchUp cannot know which faces should have a corresponding orientation and for which faces should not.
This simple illustration shows the cross section of an edge binding 3 faces. As you can see the back/front orientation matches between the left and top face as well as between the top and the bottom face but not between the bottom and left face. One of this relation has to be wrong and Sketchup doesnât know whioch one youâd prefer.
This topic is somewhat related to solid modeling. If each edge binds exactly 2 faces you will get what SketchUp calls a solid (other software often call it closed mesh). For such a geometry each face has one side towards the interior of the volume its defining (typically the blue) and one towards the exterior (typically the white). You donât need to model everything in solids, especially not when you are just sketching but maybe this explanation helps to backs and fronts of faces.
For the model provided I would typically model each building volume as its own solid. This also allow for them to be moved around separately without sticking to each other in case youâd like to try different dispositions.
I knew there was an Orient Faces command Iâve used, but I couldnât remember how to get it to appear. I kept thinking you had to select all the surfaces you wanted to orient.
Hi I made an extension that might help you accelerate the process of reversing back facesâŚ
What happens with the faces hidden behind other faces? What will you see if you orbit the camera?
Hi,
This Extension will only affect faces which are visible by the cameraâs view, and will ignore all other faces no matter the orientation of the faces.
If you were to orbit the camera to the other side then the faces will remain unaffected by the plugin. If there were other faces you want to fix then youâll have to face camera towards them and run plugin once again.
Hope this clears up things.
Best regard,
Renderiza