Hi, is there a way to have Fredo6/Animator use the VRay CPU/GPU render engine settings? Seems to only use the CPU regardless of what is set in the VRay settings. Is this an API limitation or can it be configured some way? Thanks!
I am afraid that the API of VRay does not allow to benefit from the performance features of VRay.
With VRay 5, there is another style of API interfacing which should be both faster and more accurate. I am exploring it and will likely integrate it in Animator. So stay tuned…
Cool, thanks for the heads up! Love your stuff, and VRay makes it that much better (or vice versa