Rayscaper - A new render extension for SketchUp

I can see how that would slow me down!

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Hey folks,

We have a new Rayscaper release, version 0.8.10, you can read the full release post on SketchUcation. The main changes are:

  • Bug fixes, we want to leave the alpha phase soon.
  • Pan and zoom of the render viewport, makes your life easier.
  • Tweaked the UI components a bit, we have a shorter way not to configure texture maps. The below image shows how it works. You can left-click on the widget to open a file chooser, right-click to show the menu or drag & drop image files. This makes configuring materials even faster.

material editor

I highly recommend upgrading to this version.

Don’t hesitate to reply here if you run into issues or have feedback.

Cheers,
Thomas

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Hey folks,

We released Raycaper 0.8.12 Alpha today! There are lots of improvements and bug fixes, so upgrading to the latest version is highly recommended.

In case you are wondering where’s 0.8.11, that was an internal test release.

Cheers,
Thomas

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I am eager to try this on macOS. Do you have an estimate to when it might be available?

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Hey @monospaced,

Estimating is always a dangerous game, but I will give you an estimate anyway… I think we’ll have the first Mac version in about a month. It will also be an alpha version, which will take some time to stabilize.

Cheers,
Thomas

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We are doing a beta promo for early adopters: Rayscaper is going Beta - Once we have a Mac version, we will do something similar for Mac users.

If you are not ready to buy, you can still try Rayscaper for free. If you still have an alpha license, you can continue to use it until the 60 days expire.

Cheers,
Thomas

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Rayscaper 0.9.1 Beta for Windows is available with the following changes:

  • Add support for SketchUp colorized textures.
  • Display the SketchUp icon in the user interface when textures use images embedded in the skp file.
  • Rename the Rayscaper menu item “Preferences…” to “Settings…”.

You can grab it from the SketchUcation plugin store.

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I have my wallet on standby…

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For the Mac version, I presume? It’s coming soon :slight_smile:

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Same here! Mac version. :slight_smile:

Hey folks,

We have another release, improvements, and fixing some sharp edges.

You can get the latest for Rayscaper, Windows, version 0.9.2 Beta in the SketchUcation plugin store.

Changes since the last build:

  • Improve global UV editing. We will load the transformation of the first image texture in the global UV editor instead of using default values. This speeds up the UV editing workflow.
  • Support inference locking for the Rayscaper light tools:
    • Holding down shift locks the current inferred direction, if any.
    • Pressing down the arrow keys locks to an axis direction.
  • Fix the black spotlight using CPU rendering when configuring the falloff as zero.

We also made some good progress on the manual, not 100% done but getting there: Introduction - Rayscaper Documentation

Happy Rendering!
Thomas

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Just to put our Mac friends at ease… a little teaser :slight_smile:

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BTW, this crash was fixed. I recommend you upgrade to the latest version.

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Hey folks,

Rayscaper 0.9.6 is out now, with the following changes:

Support import and export of Rayscaper materials. You can now share materials with other Rayscaper users. Importing and exporting can be done via the assets menu:

Add the option to mark assets as favorites. This is done by clicking the heart icon.

Remove material previews in the material editors. They take up precious rendering resources and hamper interactivity on low-end machines. Rayscaper should feel more responsive now.

Happy Rendering!

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I’ll wait for the Mac version.

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Hey folks,

Rayscaper 0.9.7 is available in the SketchUcation store. It has more improvements, so we recommend upgrading to the latest version.

What Changed?

  • Support units for sliders and text boxes (not all sliders have it yet). For length units, Rayscaper will display values in units configured for the model (cm, mm, yd, etc).

SketchUp_qX7plIkhxx

  • Fix a bug in the sphere light. The sphere light would become black when the radius increased, so the lights started
    intersecting geometry.
  • Fix wonky behavior with the spotlight. The spotlight would become very bright when configuring a radius of zero.

Happy Rendering!

2 Likes

Hey, Rayscaper lovers (and haters?..),

Rayscaper 0.9.8 is available in the SketchUcation store . It has more improvements, so we recommend upgrading to the latest version.

What Changed?

  1. Fix a self-intersection bug causing dark lines in CPU renders.

  2. Add support for a near-clipping plane to the camera. With the near-clip plane, you can configure a near-clip plane at a distance orthogonal to the camera, and Rayscaper will cut away all geometry before the clip plane. It’s not as powerful as section cuts (which are planned), but it can help for some use cases.

  1. Improve the sliders in Rayscaper:

    • Every slider now supports dragging.
    • Scrolling is consistent across sliders. Each mouse scroll wheel increment/decrement will step up/down by one
      slider step value. Holding shift will step up or down with 10x the slider step value.
  2. Make global illumination (GI) the default render method for new scenes. Using approximate GI as the initial render method might give new Rayscaper users the wrong impression because of its non-physical hacks and limitations.

Happy Rendering!

2 Likes

Hey, Rayscaper users!

Rayscaper 0.9.10 is available (0.9.9 was a test release) in the SketchUcation store. More good stuff so we recommend you upgrade to this version.

What Changed?

  • Support for SketchUp 2024.
  • Add a panoramic projection mode to the camera.

  • Add an orthographic projection mode. The camera is the Rayscaper equivalent of the parallel projection in SketchUp.

  • Optionally sync the SketchUp field-of-view with the Rayscaper perspective camera. Note that the FOV in SketchUp differs from the value displayed in Rayscaper because SketchUp uses a vertical FOV value while Rayscaper uses a horizontal FOV.
  • Add a focal length control to the perspective camera. This is coupled to the horizontal FOV. I introduced this for users who prefer to work with focal length instead of FOV.
  • Add a toggle to turn DOF on/off explicitly.
  • Express the depth-of-field effect with a blurriness value instead of lens radius. This should make it easier to control the DOF effect.

image

  • Bugfix: Ensure the rendered image keeps panning when the render restarts. Before this change, the panning would reset on every render restart, which was annoying.

Happy Rendering!

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Looks interesting. The install went pretty smooth but all the menu text is so small i cant even see if there is a setting to change it?

@ivanjones - Is it only the top-level menu that are not readable?

image

There’s no setting to change them right now, but I will increase the font size in one of the upcoming releases then.