This is my first ever post on the forums, so I am sorry already if am violating any rules or something.
I am working on a 3D model of a buggy (from the game C&C Generals Zero Hour). The buggy has cylinder framework at the front. I have designed the rest of the structure but I can’t seem to smoothly join/merge the corner edges of three cylinders where they meet. I have attached the screenshot here.
Using Lines2tubes plugin, which puts the cylinders where you need them. Make cylinders from lines, then copy the three cylinders. Then extend (push Pull) cylinders to overlap. Perform Solid Tools interesect. Paste in place the original cylinders. Perform Solid Tools Union.
This actually worked. Thanks a lot. I can’t believe I have been using this software for like 8 years and I still couldn’t do this. CHEERS
edit: Hey sorry again. That worked for me if the pipes had an angle of 90 degrees in between them. My pipes are a bit tilted (requirement), and this very method is not working for me.
Yes. And it occured to me later to use the copy command then paste in place after the the “intersect” command. The trick is, for the final union, having the cylinder ends aligned such that the end-circles on each share the same center point in space.
Well, indeed what actually helped me was using the plugin (Profile Builder).
With default SketchUp tools, only those cylinders which were perpendicular to each other were working well with pbacot’s method.