If I may come back to this subject, perhaps a bit of discussion might be in order. There are a number of points where the acquired wisdom of the “visual faction” - tongue in cheek, I’m hope I’m not offensive to anyone - clashes with the needs of the “printing mafia”.
For an instance, I’ve just been to the 3d Warehouse and got this sketch from M. Jean Lemire, where he graphically demonstrates the lack of need for excess detail:
Jean is absolutely correct that excess detail does not bring any benefit, quite the opposite, it only increases file size and computer workload.
However, if we look at it from the Printing Mafia - ok, speaking for myself only before someone voodoos me! - it’s exactly the opposite. Let’s see a modified version of the same.
This is what the 3dprinter sees, and what it puts out. For me as a physical model maker it’s important that for instance a planet Mars with a “decent” facet count as a base for a beautiful rendering, this will be quite useless for me as what I need is a good printed reproduction of a spheroid, never mind printed relief with all the mountains and rifts, craters, etc… Of course if I overload the model with excess detail, at least I can compensate that with the absence of rendering.
My two eurocents.