I liked the posts of Sleepless Night by DaveR, Tuna’s Trash by tuna1957 and Cotty’s gallery images by Cotty, so I decided to start my own topic. I don’t do professional rendering, it’s more of a hobby and something that brings me pleasure. I’ve been using SketchUp since version 6, before that I tried 3D Studio (for DOS), Maya, Modo, and Blender… Even to this day, I consider SketchUp the best choice.
My debut render is the stunning Mandala model, courtesy of xam.quinto from the SketchUp Warehouse with a bit of postprocessing.
Another render, I used a similar render as a background for a poster at my university, a free HDR map as the background and light source, and a sphere from the 3D Warehouse.
This time, I paired the same HDR map with a Lego model from the 3D Warehouse, adding a touch of bloom and depth of field to create a more captivating scene.
Utilized a shadow catcher material on the plane.
Employed the ‘Glazed Patio by Restaurant’ HDR map from HDRMaps to enhance the scene’s lighting and atmosphere.
A post-processing module was also utilized (auto exposure, bloom, lens dirt texture).
you should check that thread from Aaron. you’ll need a bigger surrounding
The level of detail is impressive!
He divided the falcon in 3 parts on the warehouse.
I’m curious - did he do this due to file size or polygon count limitations on the 3D Warehouse?
I’m definitely inspired to try rendering the Millennium Falcon now…
And now, I’d like to share my latest creation: a stunning Torus Voronoi model, courtesy of @mihai.s. I utilized the powerful SketchUV Mapping tools to perfect the UV mapping. Additionally, I employed PBR textures to add realism to the floor and main model.