Larger area terrains

I have full subscription for sketchup pro, but as sketchup support aren’t getting back to me, anyone got any idea why sketchup 25 wont work? Anyone else had this below when starting it?

Have you tried the repair, as I explained to you?

Yes, made no difference.

In the end I had to ‘de authorise’ all sketchup and then login again and it got it working.

I got 25 to create terrain but its of no use as it is unable to create low polys (a 20km x 20km area knocks out 3.2 million and 114 wrongly sized texture patterns (shapes like 1538 x 514 etc).

I’m in touch with the sketchup team so hoping they can improve the tool further as it does have scope.

Thanks for your help.

Martin

Hi Mihai.s

I watched the video and you are to be congratulated on finding a way of reducing the polygons, through what is a very convoluted and over complex procedure.

Considering the terrain creation is a small part of the video up (to around 2 mins 50) what has to be done after really shouldn’t be necessary to that level of complexity, adjustment and general faffery.

I can create a large area terrain in sketchup simply, without having to do the multiple areas connected ( i.e importing context multiple times) it just ends up with way too much content.

If they can simply make the definition of content more definable for texture and polygons it would be great. I.e have a wider range between high and low or even to be able to set the number of polygons and perhaps textures or even a way after the terrain has been created to lower the content by merging.

I noticed you used a merge textures option (under entity info) that seemed to just merge all into one, wouldn’t it be good if you could merge say 132 patterns into 40 etc. one would be too crude.

Is there a way of just taking a created terrain (i.e. the one I did was 26km x 8km in one hit, but it contained 132 textures and 3.3 million polygons) and reducing it simply?

Martin

Method below are my notes on how create a large area terrain.

Terrain creation, using Sketchup Pro 2025. Last updated April 5th 2025.

Open Sketchup 2025

Click on Simple (Meters)

Under FILE select ADD LOCATION

A page appears. In the top left area on the page that appears, type in the area location and Search)

Note/ Get an accurate name and place as Sketchup is not good at finding some places and is easily confused.

Note the Elevation and True North offset (Its always not 0, so change to 0.)

A small box (lower left_ shows height above ground)

Drag the blue position tear drop shape to the centre of the area you want

Select SET GEOLOCATION

My hobby projects where I had to create terrains helped me discover and learn different ways of editing the model, being able to control how detailed it was or how to texture it.

If for a project I had to create a very large terrain, I would create it in Blender with an extension, using height map, some modifiers to control the number of vertices/edges/faces, UV unwrap / UV map to texture as necessary and maybe baking.

But since I know how to generate and edit the terrain I need in SketchUp, I could use any of these options or even combine them to get the model I need.

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