Some renderer’s don’t display Images - but when exploded into a Textured Material or initially imported as a Texture, then they should show up.
If you explode the Image whilst it’s over a reversed face, then the newly added material might only get applied to the back of that face.
Some renderers don’t process rear faces beyond a default color.
If you view the model in Monochrome mode with a distinctive back-face default-material set in your Style, what do you see ?
Reversed faces are a no-no for most renderers…
Try testing with the simplest of models with the Image and a face using a similar textured-material, both standing up on end [i.e. vertical].
Note how the normal for a new face made flat on the ground is always ‘downwards’ - so you’ll see its back - this is because SketchUp assumes you’ll want to PushPull it upwards and that will be the correct orientation to keep the new form’s bottom face afterwards…