Half shading on face?

All you have to do is smooth it… enter the component/group, triple click to select all geometry, then use the Soften/Smooth window to smooth out the corners:

So, all the corners were the same, they just looked different? Interesting.

Now I find I did the bottom piece and when I attached it to the plug, the inner walls don’t line up. Argh!

End Cap 12-2.skp (270.7 KB)

Ah, it wasn’t in the model I was working with.

I don’t understand that. We sized the arc to match the wall. Things are moving without my knowledge or approval…

Could I ask you to take a look at the attached? The top section and the bottom section started out as solids. I put them together, intersected, etc, etc, and things came apart. Now I have what looks like a perfect shape, but it still won’t create a solid group. What is wrong? ThanksEnd Cap 12-5.skp|attachment (548.2 KB)

Ignore the extra bottom. I was using that as a component to work on separate from the model before.

This is a tiny stray edge causing your non solid problem.

The wall and radius were close on that original model I have but the precision was set so coarse that they weren’t exactly the same. I adjust the wall thickness to the nearest 32nd.

Box beat me to the stray edge. As to the apparent roughness of the surfaces, I think I see what you’re seeing. It looks like this:


Notice the softening angle is less than 20.

But if you bump that up to 20 or a wee bit over, it smooths right out.

Do I feel silly! I thought I’d gone over every gnat’s eyelash. You guys
have great eyes. Thank you so much. Back to my study.

Can also just select the group and use soften/smooth.

Would that have gotten rid of that stray line inside?

No. Not if it was a stray edge as it was in this case.

I thought so. Thanks! Anyway, I got all three done that I was working on. Thank you all for your help!