is it possible to extract all used textures in a fast way? At the moment I iterate over all materials/textures and call wnite (http://ruby.sketchup.com/Sketchup/Texture.html#write-instance_method) for each. However, that process takes forever (ca. 100ms per texture).
Is there any other way? There must be, Thea somehow manages to extract the data in a fraction of the time.
Thanks for your help,
P.S.: I’m using SU Make 2017 on Win10 (64-bit).