I avoid this completely, it’s in the name Dynamic Components . @pcmoor Philip uses groups at the lowest nesting level, but there are some best practices to keep in mind.
“deep make unique” makes groups unique as well, when you copy a group it will behave as a copy until you edit it. Using “deep make unique” via context menu, straight after a copy resolves this issue.
Groups are instances of the component “group” and become unique on change of geometry. Thus DC “groups” when copied behave as you have observed, as a copy does not change the geometry and thus does not become unique
The advantage in using sub groups (lowest level only as groups within groups are u…
The axis and embedded rotations complicate matters as no rotation or size fixed or referenced. So the objects spin and lenx, lenz cross update
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ratio of lenx to lenz would be the scale factor? again constantly updating and increasing
hard to control, much easier to place the groups on same plane and only rotate the component (components are much more resilient)
Some other cool DC resources to be aware of: