Thanks Jim, it does sound like the last thread from 6 years ago - I swear I tried searching for the answer to my question dozens of times…
Just a quick question, the last post talked about “the lengths being out of sync”. Do you think it would be possible to have a Ruby script force the Len values to Re-Calculate based off the internal geometry to fix this??? - so the Len values once again equals the size of all internal geometry.
The reason this is important to me is as follows.
I have a WALL component which determines stud length.
I can add a window component inside the WALL which can calc jam studs (at the same height as the WALL by referencing parent!)
The window can cut face seeing its in the same frame of reference as the WALL’s un-grouped geometry.
I can also use a material on the WALL’s un-grouped geometry & because it is not scaled, the cladding texture can line up with other walls.
This is my problem with scaling the sub-components or the parent component. If I can find a solution to that then I have no need to use un-grouped geometry and everything can just be scaled…
Yeah I’ve learned that one the hard way LOL.