Lets say for instance I stretch the array to 51’ but the typical width is 12’ so it does four 12’ panels and then a 3’ panel. This does not work great. We can’t produce a piece that skinny as it would snap. Is there a way for in the secondary array for it two become two pieces? So I would have 3 12’ panels and then the last panel becomes two panels splitting the difference using two 7.5’ panels.
I would like that function to be built in with a minimum for the last panel so if it knows the difference is less than X remove one of the main array and make two smaller panels.
How could I go about editing this dynamic array so that when I scale upwards ant it hits a set limit it makes another array above it, while still keeping all the other stuff it already does?
This works great for the most part but I was scaling it to meet a certain location on my model and it started going crazy. Do you know what causes that so I can fix it?
With reuse, copy of the DC, and deletion it is possible for the DC to be not completely unique. There are unused definitions remaining and could cause “cross talk”. However, to be certain I need the corrupted file not a picture. Please do send as can find if this the case or a mishap in use.