generally, I have all of them sitting closed, except Entity Info…
if the model has a large number of layers i.e. I have it open most the time but ‘minimise’ it if before running any extension…
Outliner I open cautiously, when I need to see ‘someone else’s’ nesting statutory, [I know my own]…
Whilst I use Layers and Hide/Unhide for controlling visibility I am increasingly preferring to use layers over Hide.
The reason is that the number of times I have accidentally erased something when I meant to hide it taught me that it is easier to put things on layers. They can then be locked and don’t disappear and perhaps I was not aware of it until much later. I also find it much easier to change layers as I go and that seems to help me organise better. I also find it easier to only have the layers on that relate to what I need to do - that seems to help to keep it simpler. My only gripe is that I have perhaps too many layers though I find that very helpful for setting scenes for export to Layout. Having the layers in an easy to find order when you have so many though is a bit of a challenge.
I view Components/groups as the real “Layers” in terms of how other software handles “Layers” functionality. If you actually utilize the Outliner inside SketchUp its function much like Photoshop layers if you think about it like this:
SketchUp Groups = Photoshop Groups (Map icon)
SketchUp Components = Photshop “Layers” themselves
Layers in SketchUp = Photoshop Hide/show (Eye icon).
At least when it comes to smaller models.
How you approach this sort of topic heavily depend on what software background you have, of course.
It took a while to find a solution that works nice for me. The last 7 years, the Outliner is my main tool for organizing my architectural 3d models.
Every object is a group (or component) and is named. I use a naming convention called SFB (SFB= Swedisch origins, used in the Netherlands as well). 16=foundations, 21=outer wall, 22=inner wall etc etc
In the 3d model of a house, stacking groups of 3d named objects (all solids) just feels right to me - sort of like the real building process.
because of the SFB names, you can quickly find what you’re looking for
using the outliner, objects are selected instantly-saves a lot of double clicking on groups a day
Objects can be nested in hierarchy using the Outliner. So an inner door (32 door X -has nested groups: frame / door / fittings / glass etc)
For re-modellings, its easy to switch between design options because all those objects are nested again in a main group ‘DesignOption 1, 2 etc’. Thus, the visibility of the scenes is easily controlled.
Not nested will be the groups with the individual section cuts; fills & dimensions
Its easy to setup the individual scenes for Layout; just toggle the visibility of the main objects in the Outliner and the right section cut (big thanks to Trimble for adding names to the sections in v2018)
The nested hierarchy does give one problem with how SketchUp saves information in the scenes (visibility & layers). If I need to hide a nested object - Layers are used to control that. For instance; the roof object (or door fittings) in Layout in some views sometimes needs to be hidden. Those objects are moved to a ‘detail’ layer. Thus the main object is visible, and the nested gets hidden because its layer is hidden.
Additional layers might be ‘HQ’ for trees and foliage. Again, easy to toggle to get better performance/overview in SketchUp.
This workflow only has one downside to me; having the Outliner open slows down some plugins a lot (like really a lot). So when doing more complex operations, I always toggle the visibility of the Outliner panel. Of course you forget that sometimes… (maybe in v2019 this gets fixed-crossing fingers…)
@maxB can you post a (simple) example of that?
The option ‘hidden geometry’ in the scenes panel is not always understood when there is nested geometry involved.
I lack the time at the moment to make a small 3d model but in short;
SketchUp scenes only store the visibility of the top level objects in the Outliner. If you hide a nested object, it will be hidden in all scenes. Un-hiding a nested object in another scene will unhide the nested object in all scenes.
It was frustrating at first but there’s a workaround:
As a workaround, I move those nested objects to another layer (for instance ‘details’ OR ‘visible in floorplans’). In the settings for every scene you can control ‘visibility’ and ‘layer’ independently so this works nicely for me.
Normally I maybe have 3 to 5 layers and one or more big hierarchies of nested objects. If the hierarchy is too big, or for large/multi story designs I sometimes split it up into separate hierarchies (separate top-level containers with nested objects). For instance ‘ground floor’ , first floor’ etc.
Yes, this is regarded as a bug by some and to be seen as unexpected behavior by many more, but you are actually changing the ‘definition’ and therefore its appeareance in other scenes, just like you cannot toggle material in one scene or another.