Difficulty in Obtaining the Correct Normal of a Face in a Dynamic Component

Hi,Dezmo

Thank you for pointing me towards “Scale Definition”! I believe it’s exactly what I needed.

Following your suggestion, I discovered a highly informative post: “Scale Definition” via Ruby. I’ll do more investigation on it.

However, this raises an additional question:

In Ruby programming, under what circumstances should I use “Scale Definition” (cost more resources i think) instead of merely applying a transformation, if I want to get the accurate normal/position of the entities within a component?

Can I just assumpt like following?

  • for DCs(Dynamic Componet), “Scale Definition” must be added.
  • for none-DCs(common solids), applying transformation is enough.