I have a very simple solid, a cylinder (ie. a threaded rod). I typically just apply a material to an entire group to get the effect I am looking for but in this case I would like to apply a specific material just to the face(s) that wrap around the cylinder and then at the group level I will apply my default material as normal.
Is there an easy way or algorithm to somehow grab this cylindrical face? I don’t think I’ve tried this one before since I usually apply threads to pre-configured components manually and then later load them into the model via the API.