I’m trying to find a way to smooth edges when creating faces in a nested loop. The add_face method im using is in the snippet below, but in general, the coordinates are read in seqence from a data array, and triangular faces are created to build a mesh as in the example image.
pt0 = [ ] pt0 = [ax, ay, az] pt0 = [bx, by, bz] pt0 = [cx, cy, cz] face = entities.add_face(pt0)
The smooth = true seems only to apply to edges. Chat GPT by the way was useless and ‘thinks’ that you can use face.smooth = true to smooth all edges, or even entities.add_smoothed_face(). Both of which return ‘undefined method’ errors.
I feel I may need a different method completely?