by doing screen transformations (orbit/zoom/pan) of several complex models in different view modes (wireframe/HLR/shaded) and measuring the time required for doing this either integrated or as an extension.
< update >And optional an upload of the result in connection w/ some specs (CPU/GPU incl. driver revision/RAM) to a public viewable comparison table.< /update >
Or perhaps split the difference: An extension, maintained by SU and included in the distribution, but can be disabled, as Dynamic Components and Advanced Camera Tools are currently implemented.
it would probably be more appropriate to have it as a community extension, hosted on github like the STL and Developer Tools are already…
the ‘production’ version could be available from Extension Warehouse and a selection of purpose built test models could be hosted on 3dWarehouse and linked from the extension…
Bloating the distribution with occasional use content is unlikely to happen…
I agree that it is likely better as an installable extension than an included (and disableable) extension. It’s just my nature to point out different available choices. Note that I said “perhaps”, not “I’d prefer”.
see my update above, would be neat for those users asking for the influence of CPU vs. GPU on the SU performance to have a ressource where real life systems could be compared.