Post-2021 SketchUp/Layout Petition: Why I’m Transitioning to Blender and Seeking Developers

Moving on from Sketchup and hoping to find some developers interested in improving Blender.

It’s been roughly three years since I made the SketchUp Layout petition, which generated a huge community response, enough of one where the company contacted me directly to meet with me. Shortly after, I had the opportunity to consult directly with SketchUp and provide feedback on how they could better serve architects who use their program seriously. I learned a lot about where the company was at, where it was heading and what progress has been made since then and I am disappointed to say the least… To this day, generally and broadly speaking (not when it comes to niching in architecture with Sketchup), I have not run into a single architect or building designer that has a jack of all trades knowledge with sketchup/layout more deeply then I do. I am often teaching those who I meet with (a handful of famous architects using the program) how to use the program more effectively and this is in part one of the reasons I was able to consult SketchUp directly over the years as they too were aware of my knowledge of their programs. Sketchup has also offered me the option of being a speaker at their events to showcase how I use the program for my design projects. This is not me being cocky, this is my personal experience to qualify my comments below.

About a year ago, I compared Blender’s version 4.0 updates to SketchUp’s feature updates over the past decade. In just one release, Blender made more significant updates than SketchUp has in about ten years. While Blender’s larger user base and community support contribute to this, it’s still striking. Given my experience working with developers to create plugins for SketchUp, where even simple plugins can take a day to several weeks, I question why SketchUp doesn’t have dedicated resources to improve their tools daily. Can’t they hire at least one person to focus on this?

The pace of improvement in SketchUp has been extremely slow. The tools remain stale and limited in capabilities, especially when compared to Blender’s tools and plugins. The interface is outdated, and the program’s stability is a major issue. I frequently experience crashes—often more than ten times a day. To this day, I have never used a more unstable program in my life then Sketchup/layout, and that’s not an exaggeration. The plugin ecosystem is chaotic, with many outdated or abandoned options. For example, Profile Builder 3, a highly regarded plugin, took many years of my life to be updated to version 4 and with 0 meaningful/useful improvements in that timeframe.

Despite some recent updates to Layout that have enhanced its functionality in the past year, the overall experience with SketchUp and Layout remains disappointing. The program’s stability, interface, and functionality have not seen significant advancements in the time we’ve needed it to, progress takes FOREVER with anything sketchup or layout related when you compare the progress made to a program like Blender. The community’s pleas for meaningful improvements in a timeframe that’s realistic and cutting edge are often completely ignored, petition after petition have been made to finally after so many years see Layout have SOME meaningful improvements and yet is still severely limited in its current potential. Trimble Creator, while an interesting project, falls far short compared to Blender’s parametric capabilities. In fact, after using Blender’s geometry nodes for a year now, it’s evident how much SketchUp has borrowed from them.

When comparing SketchUp’s animation capabilities to Blender’s on a scale of 1 to 10 (1 being the lowest), SketchUp would be a solid -5, while Blender is at a 10+. The comparison is pointless. Blender handles heavy poly objects with ease, showing a 10x+ improvement in speed and performance over SketchUp. Blender excels in speed, animations, interface, plugin ecosystem, and native tools, making SketchUp’s shortcomings even more frustrating given the time I’ve invested in it over the years. I should have transitioned to Blender much sooner.

As an architectural designer who focuses on high-performance homes, I refuse to continue with a program like SketchUp, which has shown poor transparency with the community, lacks a public roadmap, and has neglected their products for years. The repeated yearly community outcry for improvements has largely gone unheard. Compared to Blender, SketchUp feels like an ancient relic. I need to move forward with companies that genuinely care about their products. SketchUp appears to be focused more on profit than progress, but if they really wanted to make money, they’d listen to the community and significantly improve their product. Instead, I’m still dealing with frequent crashes daily and the list of issues I’ve just described.

Take my opinion as you will—it’s blunt and unfiltered. Many might disagree, and that’s valid. SketchUp can be a great program and sufficient for many users, I don’t disagree with that, I still use it unfortunately… For someone like me, however, the constant crashes and ongoing frustrations as mentioned above are intolerable. I have been transitioning to Blender for the past year and am committed to this change. Since I’ve started learning Blender, I see no use for Sketchup eventually in the future, at least until there is a better solution for producing drawings and not needing to use revit to pay 3 thousand or whatever it is per year…

Sketchup and it’s simplicity of the program has been a disaster and at the same time funny enough, one of the most innovative programs made for architects. Sketchup truly has an amazing user base of innovators and I’m thankful and have learned so much from seeing others designs and drawings, but the company doesn’t move forward like the community wants it to. This is not the case for Blender, blender has been crushing it in development and stability for a long, long time and there is no sign of it stopping, not to mention it is already producing architectural plugins for the program, although still quite lacking for architects, it’s coming along well and fast…

Despite having an important project deadline due tomorrow and needing the time I can get to work today on this project, I spent 2 hours today writing out this post… I care about seeing change for the better and this is why I’m writing this message…

One day, someone will come along and either make Blender the next SketchUp or create a new program altogether, maybe that someone will be me… I’d love to connect with people interested in developing plugins for Blender to transform it into the next best architectural tool. It already shows great promise and stability. If you’re interested in discussing or developing plugins for Blender, please reach out to me at Tucker.a.webb@gmail.com. It would be great to connect with like minded people interested in continuing to develop Blender.

Checkout some releases made to blender 4.2 just last month:

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Nice initiative! I just sent you a private message.

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The usable version of Blender has been in development for as long as the multithreaded version of 3D Studio Max.

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Thanks Alan! Fortunately, people have already started reaching out to me in private message, pleased to see your comment. I didn’t get the private message you sent, try sending again.

I’ve looked at Blender in the past. Hated the interface, and found little to no support for architectural work. It looks like the hands down better program for organic modeling, like, say Mr. Incredible or Elastagirl. I don’t mind looking again, but personally, the obstacles to switching are substantial.

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It is currently substantial to make the switch, I agree. The interface is definitely heavy, but that’s due to the shear power of blender, though yes it is confusing to learn, but anything that has power under the hood takes time to learn, just my opinion on that…None the less a hybrid workflow for me until I can go for the full send…

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You are right, but it is possible for example to develop drawing tool with interface for architecture. It is perfectly realistic and feasible.
The geometry node developed in Blender is also a game changing for architects. This is why Tucker is right.

Anyone have examples of construction / permit documents done in blender?
I am always interested in seeing new tools - but blender and formZ won’t work for me without a proper workflow for 2d construction documents from the model.

For my work SU and LO is still the best option - price, ease of use, ease of sharing, and overall ‘look and feel’ of my final documents - from proposal to submittal to field.

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I agree with you. I know people working with BlenderBIM but they only use it for reviewing not for drawing. It’s still a pain drawing a wall as you can do in SketchUp with Profile Builder for example.
Layout is perfect if you use it with a good workflow.

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A friend of mine had the same partner for 20 years. She’s drop dead gorgeous in every way but he said he didn’t want her any more. He said he had a “better option” but he would consider staying if she would change. Naturally she told him to **** off. :rofl:

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Going to quote myself - hopefully @ArayaCAD or @Alan4 can point me in the right direction…

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I am rather confident because I work regularly and I see the progress. I’ll show you something I’ve mastered, but even though it’s in all 3D software, Trimble has censored it… It is true that this gives the idea that it is not that difficult to develop an interactive and intuitive 3D interface.
I am the first to be surprised by this compared to what I imagined when I was only an advanced user of SketchUp.
I am also very surprised to discover that there is a reserve of innovation.

I am interested in seeing how you take the 3d and make presentation, permit and construction drawings. In my world I still need to submit 2d drawings - PDFs with notation, dimensions and details.

While I welcome more intuitive and powerful 3d tools - where the rubber hits the road is having the ability to communicate with others.

Most of the time the timber portion of my work will go to a CNC shop so my model gets dropped into their software for production, or when it is hand cut I have a couple of clients that will take the model to the shop on the laptop - but for everything else the PDF still rules. The engineer doesn’t stamp a 3d model, nor will a town accept one for permit.

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I’ve still not seen a good example of this anywhere.

I’ve seen a lot of people that talk about “how much better” Blender is for architectural modeling but not really any examples of how they’re actually using it in a production environment for any kind of real 2D documentation.

The architectural modeling add-ons are clunky and difficult to use, or pretty unstable. If anyone has examples OTHER than ArchiPack, Archimesh, BlenderBIM, or Home Builder, feel free to share them. I’d love to try them out.

BlenderBIM is probably the closest, and it is CLUNKY.

Here’s a video from BlenderBIM showing you how you can adjust lineweights and hatches by adjusting a CSS file - https://www.youtube.com/watch?v=dPWQbjaeoyo

And another where you can create a custom template for a title block, but you have to design it in Inkscape first - https://www.youtube.com/watch?v=_vrVETTI5jQ

Blender is really fantastic for organic modeling, for rendering, for video creation, and a lot of other things. I really wish SketchUp had a non-destructive modifier system like Blender has, and geometry nodes are absolutely amazing.

It’s a great tool, but I’ve never seen any examples of it actually being close to being a true replacement for SketchUp and Layout in the architectural design field.

I’m open to any examples people have to the contrary, but I’ve never had anyone actually come up with concrete examples.

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Technically, it is very easy to create a facade or a section of a 3d scene. On the other hand, it is necessary to develop an algorithm of hidden lines to obtain a section or a facade that can be used in architecture.
By the way, this is also a problem that is not completely resolved in Layout (raster mode are only rendering image produced by OpenGL, in Blender, you can get better 2d scale renderings).
As for the paper output, I found the technical solution, an obvious solution that I will not reveal here, and work from any 3d program, even SketchUp.

Like I said, never had anyone actually show a concrete example, just make claims that I can’t substantiate.

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Regarding Geometrie Nodes, it is much better than Dynamic Components or Live Components, for architecture. I am thinking, for example, of guardrails that adapt to the shape of the ground. And Geometrie Nodes are recent. Which shows the ongoing evolution of Blender for architecture.

Having used both, I recognize the power of geometry nodes. They’re amazing. That said, I’ve not yet found a geometry node tool that’s been released that I would pick over something like Flex Tools for actual architectural modeling.

Which specific tool are you using that you think is better then something like Flex Tools or other dynamic components?

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Flex Tool is a library of Dynamic Components improved by development (an extension) which automates, for example, openings in wall ?
What annoys me a bit, as a professional, is depending on something that relies on an extension and is not native.
Compared to Geometry Nodes, breakthroughs or adaptation to the environment were possible when the “raycast” node was added. There are examples.

I happen to know how to develop a nodal system like Geometry Nodes or Grasshopper, I have some code examples set aside. The principle is very, very simple and I wish I had known it sooner :).
That said, I think that there are interesting things to be done in the development of “true parametric”, not necessarily the nodal which is for me above all an attractive programming solution.

wait, didn’t you volunteer to help developing blender plugins in your very first message ? will you then leave blender to not rely on third party extensions ?