Hello Sketchup community, I have a small question that I could not figure out while Googling.
I am creating maps for games in the Source engine, I am also using Sketchup as a medium.
The way the source engine handles a map is quite different then Sketchup.
In a Source map every face has to be a solid object (either a cube or a triangular form)
I am using a Sketchup plugin to extrude all faces of a model so that every face becomes a solid object.
I then need to determine what parts are visible in this model and what parts are not visible and will not be compilled into the map. I do so by texturing the outside faces manually (photo 1) and then use a Green “NODRAW” texture on every inside face (photo 2) so that this face will be left out of the compilation.
Is there a quick and easy way to texture all inside faces of a solid object in one go? As you can see the problem that arises in photo 2: I would have to manually paint every single face green(ex)… I cannot replace ALL untextured areas with green because the areas in photo 1 need to be textured differently(exex)
ex (The small untextured strokes visible in the picture)
exex (I am meaning the small side faces of all cubes in photo 1 that are left untextured)