I am working on a code to render skp models directly into Unreal. I am able to render flat models(which do not have hierarchy), but the models which have hierarchies are not rendered correctly.
In my code I am multiplying the transform to vertices ,
I am updating the finaltransform value from each group/component by multiplying the transform vector for previous group / component!
I want to ask if I am doing wrong? If so, what should I rather do ?