A couple questions about scaling a wheel with precision:
1)I imported a caster from the 3D WH, but I need it to be exactly 3" in height.
When I select the lowest insection of the polygon forming the circle, it the leader line defaults to a location ABOVE what looks like the desired quadrant point (pictured).
Is this just my display playing tricks on me or have I actually selected the tangent I think I’m selecting?
- What’s a good practice to scale these types of object (those made of multiple shapes and contain circles)?