How to replicate SketchUp texture re-color?

Hey everyone,

We’re having a problem with the development of a feature in our rendering platform for SketchUp.

When rendering, when we detect one of our own materials, the system is rigged to swap it out with a highly detailed PBR (Physically based rendering) version so it looks good.

We want to support people to use SketchUps color tool in the ‘Edit’ tab of a material, effectively allowing to re-coloring a material. To make this work for our own materials, we need to know how the color code works so we can try and replicate it. We can read out the RGB value but do not know how to apply this to the texture to get the same result.

Any help?



Read these topics:

… especially Thomas’ reply in post 5

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