I’m currently developing a sketchup importer for my c++/openGL 3D viewer.
Everything look good except for some textures which seem to be twisted along the X axis.
After reading from the SUTextureGetDimension function documentation (here : viewtopic.php?f=180&t=58269&p=531281&hilit=distortion#p531281) i spotted the s_scale and T_scale factor existence but i don’t known how to use them.
All i know for now about the twisted texture is :
s_scale = 0,035 and t_scale = 0,064.
Should I pass them to openGL or should I do some extra computation ?
Could anyone help me ?