Just a little fun exercise to use both ‘colorbylayer’ setting and a normal map to create a cool graphic design.
Here is the terrain mesh I started with:
Then I made a normal map out of it using CLF Normal Map extension. Then imported and scaled the normal map and pasted it onto terrain.
Added some 3D text…
Then I changed layer style to colorbylayer and adjusted edge color and background color in the Styles menu.
Same view but with the ‘colorbylayer’ setting off so the normal map texture color showing.
That’s it. No photoshop or illustrator needed!