I am using C++ SDK.
I want to get all the component definitions from a model and save the mesh data.
Then, when I render the full model, I want to refer from the already parsed component definitions data (rather than creating mesh data everytime from component instance).
I am doing this,
SUComponentDefinitionGetEntities(ComponentDefinition, &ComponentEntities);
then get face data from ComponentEntities.(Is this enough?)
What I want to know is, Is it possible that a Component Definition is made from multiple component definitions (basically, a component definition is nested)?