Dirty Geometries in STL imports into Bsolid

We use sketch up to design furniture parts for our 5 axis biesse CNC machine.

I have question regarding “dirty geometries” in my STL imports coming from sketch up into Bsolid. Does anyone have any tricks or suggestions for cleaning up my mesh imports in sketch up prior to sending it over to Bsolid

Hard to give you any specific information without seeing a SketchUp file. Keep in mind, by definition .stl files are triangulated. That means vertices are connected to form triangles. This can create a mess. There’s nothing you can do in SketchUp to prevent the triangulation other than to reduce the number of vertices/endpoints. It might be a different file type exported from SketchUp would be the better choice.