I’ve been working with the API for some time now and whenever I need to create a hollow tube or some other similar type of geometry I typically use the followme or pushpull method after I’ve defined the face which dictates the OD and ID of the tube, which is all fine and good.
The dissatisfaction is with the way in which I generate the initial “donut” face that I will extrude. It always comes to some sort of convoluted creation of two circles and then deleting a face and then trying to find the remaining face so that I can utilize its handle. I can do it but it feels like such a hack.
Does anyone have or know of a more concise and direct approach to this problem?
Basically I’m just trying to create this simple geometry within the API: