I want to convert one simple plain of my building into one with bumpy patterns ( See picture below ), i know i can do that by drawing each line but doing that for the whole building is very hard and can not be done easily , so is there any function i can use to convert the plain into the particular bumpy plain i want ( look the photo i uploaded below for much better explanation)
I know that , but that texture wouldnt look as good as i want to make it look like , i have to import this later into a Simulator and it should look good
(Dan beat me)
If I’m understanding this right and you want the slats all you might need to do is create one piece as a component and copy it. Although getting textures to not repeat too much is a little more work.
That is an interesting way thanks , well lets see if there is anything anyone knows we can do to actually convert a plain into them , so here is my building i could use your way but implementing that would be hard on my building cause of the windows and doors stuff